Speed test Guides

How much internet speed do you need for gaming?

Updated 23 September 2026

Online gaming uses far less bandwidth than people think. What ruins a match is almost always latency, how steady it is, and packet loss.

What a game actually uses

Type of gameSpeed used during play
Competitive shooter0.1 to 0.5 Mbps
Massively multiplayer role-playing0.1 to 0.5 Mbps
Racing, sports0.1 to 0.5 Mbps
Strategyunder 0.5 Mbps
Cloud gaming (the game runs remotely)15 to 35 Mbps

Except in cloud gaming, a match uses less than a standard-definition video. A 20 Mbps plan is plenty for playing. Gigabit only downloads games faster — real enough, a 100 GB title lands in minutes instead of hours — but it changes nothing during play.

What actually matters

MeasurementTargetEffect when poor
Pingunder 30 ms competitive, under 60 ms otherwiseYour actions land late
Jitterunder 10 msCharacters teleport, hits don't register
Packet loss0%Disconnects, rubber-banding
Free uploada few Mbps spareDrops as soon as something else starts

A rock-steady 20 ms ping beats an average of 15 ms that regularly spikes to 200 ms.

Settings that change everything

  1. Ethernet cable. By far the biggest improvement: Wi-Fi adds jitter even when the signal looks fine. If a cable is impossible, move closer to the router and use the 5 GHz band.
  2. Pick the nearest server region in the game. Playing on another continent adds 80 to 150 ms, and no setting removes it.
  3. Pause downloads: console auto-updates, backups, streaming on another screen.
  4. Turn on QoS or game mode on your router to prioritise the console.
  5. Turn off the VPN, unless it genuinely brings you closer to the game server.
  6. Wire the console even if everything else is wireless: it is the device that suffers most from jitter.

Ideas that don't work

Diagnosing a stuttering match

  1. Look at the ping the game reports, not the one from a speed test: the game connects to its own server.
  2. Run a cabled speed test to check the line's health.
  3. Run a long ping to a known server while playing: on Windows, ping -t 8.8.8.8, stopped with Ctrl+C, shows latency spikes live.
  4. Note whether the stutters line up with household activity, a particular hour or a specific server.

If the ping is bad everywhere, over a cable, with nothing else running, the problem is your provider's. If the ping is fine everywhere except in one game, the problem is that game's server.

Test my speed now

Frequently asked questions

Will a faster plan improve my gaming?

No, unless your line was saturated. Games use very little bandwidth: latency and its stability are what count, not the number of megabits.

Is Wi-Fi really a problem for gaming?

It adds jitter and sometimes packet loss, even with a strong signal. In a competitive game the difference against a cable shows immediately.

What ping does cloud gaming need?

Under 40 ms with low jitter, plus roughly 15 to 25 Mbps download for 1080p. Above 60 ms the lag between controller and picture becomes distracting.

Read next